Metaverses and Crypto: What’s Left After the Hype

Free crypto course
Level 10: Crypto TrendsLesson 10.4 · 60 of 6910 min read

In 2021, the metaverse and crypto looked like a perfect match: virtual-world tokens multiplied in price, and people paid millions for a patch of virtual land. In this lesson, we'll look at how blockchain metaverse economies work, why many of these worlds emptied out after the boom and what to check so you don't mistake a flashy storefront for a living project.

Key takeaways
  • A metaverse is a persistent virtual world where people hang out, play and own digital items.
  • Blockchain metaverses add tokens for payments and NFTs that prove ownership of land and items.
  • After the 2021 peak, prices of virtual land and many projects' tokens fell sharply, and user activity dropped.
  • These projects should be judged by real users and real economics, not by promo videos.

What is a metaverse

A metaverse is a virtual world that exists all the time, not just for the length of one game session. It has avatars, social life, events, items you can own and an economy of its own. The term comes from science fiction and went mainstream in 2021, when Facebook rebranded as Meta and put the metaverse at the heart of its strategy.

That said, the most popular virtual worlds get by without a blockchain. Millions of people play Roblox, Minecraft or Fortnite, buy outfits for their avatars and even earn money creating content. But the company calls the shots: it sets the terms, can ban your account, and you can't take your items outside the game.

Blockchain metaverses like Decentraland and The Sandbox offer a different model. Land and other property are issued as NFTs and sit in the owner's wallet, payments are made in in-world tokens, and some decisions are put to a vote among holders.

Closed worlds (Roblox, Fortnite) Blockchain metaverses (Decentraland, The Sandbox)
Who owns the items The company; the user gets a license The NFT owner, in their own wallet
In-world currency Game money with no access to the market Tokens traded on exchanges
Can you sell an item Only inside the game, if allowed On open NFT marketplaces
Who changes the rules The company The team and, in part, token holder votes
Audience Very large Much smaller

Why a metaverse needs crypto

Every major project has its own token: MANA for Decentraland, SAND for The Sandbox. You use it to pay for land, items and services inside the world, and in some projects it also gives you a vote on rule changes. The token's price is set on exchanges, so the in-world economy depends directly on the mood of the whole crypto market.

The second element is NFTs, or non-fungible tokens. A plot of land, an avatar outfit or an in-game item is a unique record on the blockchain that you can sell on an open marketplace without asking the developer's permission.

The third is smart contracts. They can automatically pay royalties to item creators, distribute rental income from land and count holders' votes. In theory, this makes the world's economy transparent and independent of any single company.

In practice, though, it all depends on the specific world. In some, you'll need the token for almost every step; in others, a regular account is enough, and crypto only comes in when you buy land or rare items. Before you buy a token, find out who actually needs it there and why. Typical uses include:

  • buying and renting virtual land;
  • creating and selling items, clothing and buildings;
  • tickets to virtual concerts, exhibitions and events;
  • brand advertising in the virtual space;
  • token holders voting on how the world develops.

Term · Virtual land

An NFT that gives you the right to build and place your own content on a specific plot of the metaverse map. The number of plots is usually limited, and that's what the whole idea of scarcity was built on.

The 2021 boom and its aftermath

By the end of 2021, the frenzy hit its peak. Brands paid as much for virtual plots as they would for real-world property, MANA and SAND rose many times over, and play-to-earn games promised income for the time you spent playing.

Then the market turned. Prices of virtual land and tokens fell many times over from their highs, and many worlds turned out to have far fewer active users than expected. It became clear that demand had largely rested on expectations of growth, not on people actually wanting to spend time there.

The clearest lesson came from the play-to-earn model: if players are paid with money from newcomers rather than from people who spend money for fun, the economy only survives as long as the flow of new players keeps growing.

Example · The story of Axie Infinity

Players earned in-game tokens and sold them, while newcomers had to buy characters to get started. When the flow of new players slowed, the tokens crashed. Then, in 2022, hackers broke into Ronin, the bridge connected to the game, and stole hundreds of millions of dollars in crypto.

Metaverse risks for investors

The main risk is liquidity. When interest is running high, buying land or a rare item is easy, but selling it when there are no buyers is very hard. An NFT's price exists only as long as someone is willing to pay it.

The second is token inflation. Many projects regularly issue new coins for rewards and the team, and if demand doesn't keep up, the token loses value even while the metaverse itself keeps growing.

The third is technical and regulatory risk: hacks of bridges and marketplaces, the project shutting down, new NFT rules in different countries. If the developers walk away, your plot will remain on the blockchain, but the world where it meant something may simply stop working.

Finally, there's concentration risk. In smaller worlds, a large share of the land and tokens is often held by a few big holders. If one of them decides to cash out, a low-liquidity market can't absorb that much selling, and the price crashes for everyone.

Important · A blockchain record isn't enough

An NFT proves that a record belongs to you. But the images, 3D models and the world itself usually live on the project's servers, and without them, your ownership comes down to a line in a ledger.

How to assess a metaverse project with a clear head

First, check whether anyone is actually there. You can find data on active wallets in on-chain analytics and in the projects' own reports, while recent reviews and streams will show whether the world is fun to spend time in. A gorgeous trailer and empty locations are a warning sign.

Judge the economy and the team the same way you would any new project: the whitepaper, token distribution, unlock schedule, who's behind the development and how long the project has been running. We cover this kind of check in detail in the lesson on how to evaluate a new project.

Also look closely at who's buying land. If most deals are made by a handful of wallets reselling plots to each other, high prices may be artificial. A living market looks different: lots of different buyers and sellers, small deals and a steady flow of new users.

  1. Check the number of active users over the last few months, not at the peak.
  2. Look at secondary market trading volumes for land and items.
  3. Study the tokenomics: how many more coins will be issued and to whom.
  4. Find out how the project makes money besides selling land and tokens.
  5. Ask yourself: would people still play if the token were worth nothing?

Tip · Visit it yourself first

Most metaverses are free to visit, no land purchase required. Spend an evening there and honestly ask yourself whether you'd want to come back for the experience itself, not for the money.

Where virtual worlds are heading

After the downturn, the metaverse buzz died down, but the idea itself hasn't gone anywhere. The biggest gaming platforms keep growing and are turning into venues for concerts, brand launches and thousands of independent creators. Most of them, however, still do without crypto.

Blockchain projects have shifted their focus. Instead of selling land, many are betting on games that are fun in their own right, with tokens and NFTs built in as an extra feature rather than the main reason to play. Some teams are moving their projects to faster, cheaper networks so users don't pay noticeable fees for every action.

Another trend is AI-powered tools that make 3D content easier to create. If building worlds gets cheaper, independent creators will have a better shot, and the question of who owns what they create will matter again. That's where blockchain could come in handy.

Nobody knows yet how it will all play out. Different scenarios for the industry are covered in the lesson on the future of cryptocurrency. For yourself, keep one simple rule in mind: a metaverse token is a risky bet that people will want to spend time in one particular world.

Lesson task

Pick Decentraland or The Sandbox and go through the checklist from this lesson. Find recent data on active users over the past month (on the project's website, in on-chain dashboards like Dune or in analyst reports), and look at the latest land sales on an NFT marketplace: how many there were and at what prices compared with the 2021 peak. Wrap up with a one- or two-sentence conclusion: would people still come to this world if the token were worth nothing?

Learn and earnFree tournaments every day — your way to USDT prizes

Entry is free and you trade on a demo account, so you need no money of your own. Free tournaments pay out Tour Passes, and those get you into tournaments with USDT prizes. The best go further — to a $5,000 funded account.

FAQ

Can you make money in the metaverse?

Some people earn money by creating content, running events or selling items, but that's more of a job than passive income. Buying land or tokens in the hope that they'll go up is high-risk speculation.

Are metaverses dead?

The 2021 hype is over, but virtual worlds keep developing, especially gaming ones. Whether specific blockchain projects survive depends on whether they can get people interested in the world itself, not just in the chance to speculate.

How is a metaverse token different from a land NFT?

The token is the means of payment inside the world, and it's fungible: one MANA is no different from another. A land NFT is unique: it's a specific plot with its own coordinates and its own price.

Do I need a VR headset for the metaverse?

No. For most blockchain metaverses, a computer with a browser or a desktop client is enough. A VR headset opens up more options, but you can do without one.

Discussion

Comments from BuyCrypt Live. Sign in with Google or Apple — we create your BuyCrypt account on the way, the same one as in the app.